CommonEvent 9114
Name = "化石鉱山、マーリンイベント"

  ChangeMapDisplay([1])
  TransferPlayer([0, 670, 5, 10, 0, 0])
  PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Phantom Thief M is being attacked by a giant apoptosis!"])
  SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  ShowTextAttributes(["merlin_fc3", 0, 0, 2])
  ShowText(["\\n<Thief M>"])
  ShowText(["Oh, you came at a good time."])
  ShowText(["I'm not good at fighting, so could you help me?"])
  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["What a cheeky thing to say..."])
    ShowText(["Anyway, first we'll defeat this apoptosis!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["What a cheeky thing to say..."])
    ShowText(["Anyway, first we'll defeat this apoptosis!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["What a cheeky thing to say..."])
    ShowText(["Anyway, first we'll defeat this apoptosis!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Alright, let's go!"])
  ShowText(["For now, we need to help Phantom Thief M!"])
  ControlSwitches([81, 81, 0])
  BattleProcessing([0, 2172, false, false])
  ControlSwitches([81, 81, 1])
  PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
  SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I can't believe such a monster is lurking in a cave like this..."])
    ShowText(["The world is already filled with chaos."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I can't believe such a monster is lurking in a cave like this..."])
    ShowText(["The world is already filled with chaos."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I can't believe such a monster is lurking in a cave like this..."])
    ShowText(["The world is already filled with chaos."])
    Empty([])

  BranchEnd([])
  ShowPicture([5, "80_merlin_st31", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["merlin_fc3", 0, 0, 2])
  ShowText(["\\n<Thief M>"])
  ShowText(["As expected, you all are strong..."])
  ShowText(["In the end, I've been saved after all."])
  ShowTextAttributes(["hero_fc6", 2, 0, 2])
  ShowText(["\\n<Melty Bat>"])
  ShowText(["Master, what on earth is going on?"])
  ShowText(["Why are you still in your youthful form? And those wings?"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Those wings... You are from the fairy race. There is a legend that in that clan,"])
    ShowText(["only one male individual is born in a generation."])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["That person is the Fairy King Obe――"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Those wings... You are from the fairy race. There is a legend that in that clan,"])
    ShowText(["only one male individual is born in a generation."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["That person is the Fairy King Obe――"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Those wings... You are from the fairy race. There is a legend that in that clan,"])
    ShowText(["only one male individual is born in a generation."])
    ShowTextAttributes(["alice_fc7", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["That person is the Fairy King Obe――"])
    Empty([])

  BranchEnd([])
  ShowPicture([5, "80_merlin_st32", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["merlin_fc3", 1, 0, 2])
  ShowText(["\\n<Thief M>"])
  ShowText(["Well, my true identity is quite nice, isn't it?"])
  ShowText(["I just happened to be born a boy, a mischievous fairy."])
  ShowTextAttributes(["merlin_fc3", 1, 0, 2])
  ShowText(["\\n<Thief M>"])
  ShowText(["My mischief got a bit out of hand, and I got a little too enthusiastic in human society."])
  ShowText(["I became a great thief, you see."])
  ShowTextAttributes(["hero_fc6", 2, 0, 2])
  ShowText(["\\n<Melty Bat>"])
  ShowText(["I never knew my master was a fairy..."])
  ShowText(["I didn't know that."])
  ShowPicture([5, "80_merlin_st31", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["merlin_fc3", 0, 0, 2])
  ShowText(["\\n<Thief M>"])
  ShowText(["Well, I kept it hidden from Mel."])
  ShowText(["I even changed my appearance to make sure I looked older."])
  ShowTextAttributes(["merlin_fc3", 0, 0, 2])
  ShowText(["\\n<Thief M>"])
  ShowText(["That itself was a prank, and I planned to reveal it after some time!"])
  ShowText(["...I wanted to do that, but I ended up feeling attached to you."])
  ShowTextAttributes(["merlin_fc3", 0, 0, 2])
  ShowText(["\\n<Thief M>"])
  ShowText(["In the end, I left you as the thief M."])
  ShowText(["It seems you've also grown up quite well and stood on your own as a thief."])
  ShowTextAttributes(["hero_fc6", 2, 0, 2])
  ShowText(["\\n<Melty Bat>"])
  ShowText(["Back then, I thought it was a farewell for this life..."])
  ShowText(["Because a human master and I couldn't walk the same path."])
  ShowTextAttributes(["merlin_fc3", 0, 0, 2])
  ShowText(["\\n<Thief M>"])
  ShowText(["You've grown up well, and I'm tired of the thief business..."])
  ShowText(["So I've been living a leisurely retirement life."])
  ShowTextAttributes(["merlin_fc3", 0, 0, 2])
  ShowText(["\\n<Thief M>"])
  ShowText(["Well, retirement life gets a bit boring too."])
  ShowText(["I helped guide some interesting young folks along the way."])
  ShowTextAttributes(["merlin_fc3", 0, 0, 2])
  ShowText(["\\n<Thief M>"])
  ShowText(["In the meantime, the world turned chaotic."])
  ShowText(["I heard that three rings were passed to some worthless guys."])
  ShowTextAttributes(["merlin_fc3", 0, 0, 2])
  ShowText(["\\n<Thief M>"])
  ShowText(["Those shouldn't be left sleeping in the vaults of greedy folks."])
  ShowText(["I thought that those who should have them should keep them."])
  ShowTextAttributes(["hero_fc6", 0, 0, 2])
  ShowText(["\\n<Melty Bat>"])
  ShowText(["So... my master had the same thoughts as I did."])
  ShowTextAttributes(["merlin_fc3", 0, 0, 2])
  ShowText(["\\n<Thief M>"])
  ShowText(["It's the opposite, you have the same thoughts as me."])
  ShowText(["The spirit of a thief is something I taught you..."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["In other words... was it to hand over the three rings to us?"])
  ShowTextAttributes(["merlin_fc3", 0, 0, 2])
  ShowText(["\\n<Thief M>"])
  ShowText(["Yes, that was the plan from the beginning."])
  ShowText(["But since you all intervened, it turned into a strange situation."])
  ShowTextAttributes(["merlin_fc3", 0, 0, 2])
  ShowText(["\\n<Thief M>"])
  ShowText(["...So, I want you to receive this."])
  ShowText(["A gift from the phantom thief who disappeared in the past, to the hero who will carve out the future."])
  PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
  ChangeArmor([1760, 0, 0, 1, false])
  ChangeArmor([1762, 0, 0, 1, false])
  Wait([30])
  ConditionalBranch([1, 1143, 0, 24, 2])
    ShowTextAttributes(["merlin_fc3", 0, 0, 2])
    ShowText(["\\n<Thief M>"])
    ShowText(["...Well, I got delayed in handing it over, though."])
    ShowText(["You've already completed a big job, after all."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1143, 0, 25, 1])
    ShowTextAttributes(["merlin_fc3", 0, 0, 2])
    ShowText(["\\n<Thief M>"])
    ShowText(["I want you to use this to bring peace back to the world."])
    ShowText(["...With this, my hundred-year-long job is finally over."])
    Empty([])

  BranchEnd([])
  ShowPicture([5, "80_merlin_st34", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
  ShowText(["\\n<Lazarus>"])
  ShowText(["...So, have you finished what you wanted to do, old man Merlin?"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Huh...? No way—"])
  ShowTextAttributes(["merlin_fc3", 3, 0, 2])
  ShowText(["\\n<Thief M>"])
  ShowText(["……………………"])
  ShowPicture([5, "80_merlin_st32", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["merlin_fc3", 1, 0, 2])
  ShowText(["\\n<Merlin>"])
  ShowText(["So you noticed after all."])
  ShowText(["I can't fool your eyes, can I?"])
  ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
  ShowText(["\\n<Lazarus>"])
  ShowText(["I thought you were a creepy old man who gets younger every time we meet..."])
  ShowText(["But this time, you really outdid yourself."])
  PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
  SetMoveRoute([85, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=41, @parameters=[\\\"Civlian03_cip\\\", 4])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"Civlian03_cip\", 4])"])
  ShowPicture([5, "80_merlin_st01", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["merlin_fc1", 0, 0, 2])
  ShowText(["\\n<Merlin>"])
  ShowText(["I intended to return without incident after handing over the ring..."])
  ShowText(["But in the end, it all got exposed, huh?"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["M-Merlin, was it you..."])
  PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
  SetMoveRoute([85, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=41, @parameters=[\\\"Civlian05_cip\\\", 5])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"Civlian05_cip\", 5])"])
  ShowPicture([5, "80_merlin_st11", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["merlin_fc2", 0, 0, 2])
  ShowText(["\\n<Merlin>"])
  ShowText(["Yes... at one time, I was the sorcerer Merlin who guided the hero Marcellus."])
  ShowText(["And at another time, I was the Donfather's proxy."])
  PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
  SetMoveRoute([85, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=41, @parameters=[\\\"Civlian05_cip\\\", 7])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"Civlian05_cip\", 7])"])
  ShowPicture([5, "80_merlin_st32", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["merlin_fc3", 1, 0, 2])
  ShowText(["\\n<Merlin>"])
  ShowText(["And at another time, I was the phantom thief M... that's me!"])
  ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
  ShowText(["\\n<Lazarus>"])
  ShowText(["Good grief... you're still as tricky as ever, old man."])
  ShowText(["Hey, Marcellus, you're unusually unresponsive; have you already noticed?"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["I'm too surprised..."])
  ShowText(["I can't even find the words to say..."])
  ShowPicture([5, "80_merlin_st33", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["merlin_fc3", 2, 0, 2])
  ShowText(["\\n<Merlin>"])
  ShowText(["Marcellus... I owe you an apology."])
  ShowText(["I thought I would guide you to the Monster Lord, seeing your potential as a hero..."])
  ShowTextAttributes(["merlin_fc3", 2, 0, 2])
  ShowText(["\\n<Merlin>"])
  ShowText(["But somehow, I messed it all up and this is the result."])
  ShowText(["I led you astray and turned you into a warrior..."])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["You chose your path and walked it yourself."])
  ShowText(["Merlin, it's not your fault."])
  ShowPicture([5, "80_merlin_st31", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["merlin_fc3", 0, 0, 2])
  ShowText(["\\n<Merlin>"])
  ShowText(["So, I've finished the work I needed to do."])
  ShowText(["As promised, I, Merlin, will join the party!"])
  ErasePicture([5])
  SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  Script(["add_actor_ex(923)"])
  ConditionalBranch([1, 912, 0, 0, 0])
    Script(["level_adjust(923,185)"])
    ScriptMore(["set_class_level(923, 8, 10, false, false)"])
    ScriptMore(["set_class_level(923, 19, 10, false, false)"])
    ScriptMore(["set_class_level(923, 20, 10, false, false)"])
    ScriptMore(["set_class_level(923, 35, 10, false, false)"])
    ScriptMore(["set_class_level(923, 36, 10, false, false)"])
    ScriptMore(["set_class_level(923, 37, 10, false, false)"])
    ScriptMore(["set_class_level(923, 40, 10, false, false)"])
    ScriptMore(["set_class_level(923, 41, 10, false, false)"])
    ScriptMore(["set_class_level(923, 42, 10, false, false)"])
    ScriptMore(["set_class_level(923, 52, 10, false, false)"])
    ScriptMore(["set_class_level(923, 62, 10, false, false)"])
    Script(["set_class_level(923, 63, 10, false, false)"])
    ScriptMore(["set_class_level(923, 64, 10, false, false)"])
    ScriptMore(["set_class_level(923, 65, 10, false, false)"])
    ScriptMore(["set_class_level(923, 66, 10, false, false)"])
    ScriptMore(["set_class_level(923, 67, 10, false, false)"])
    ScriptMore(["set_class_level(923, 84, 10, false, false)"])
    ScriptMore(["set_class_level(923, 85, 10, false, false)"])
    ScriptMore(["set_class_level(923, 122, 10, false, false)"])
    ScriptMore(["set_class_level(923, 124, 10, false, false)"])
    ScriptMore(["set_class_level(923, 214, 10, false, false)"])
    ScriptMore(["set_class_level(923, 215, 10, false, false)"])
    ScriptMore(["set_class_level(923, 216, 10, false, false)"])
    Script(["set_class_level(923, 219, 10, false, false)"])
    ScriptMore(["set_class_level(923, 220, 10, false, false)"])
    ScriptMore(["set_class_level(923, 222, 20, false, true)"])
    ScriptMore(["set_class_level(923, 7012, 15, false, false)"])
    ScriptMore(["set_class_level(923, 7018, 15, false, false)"])
    ScriptMore(["set_class_level(923, 7020, 15, false, false)"])
    ScriptMore(["set_class_level(923, 7029, 15, false, true)"])
    ScriptMore(["set_class_level(923, 7030, 15, false, false)"])
    ScriptMore(["set_class_level(923, 7034, 15, false, false)"])
    Script(["force_change_equip(923,1,1,4104)"])
    ScriptMore(["force_change_equip(923,2,1,4104)"])
    ScriptMore(["force_change_equip(923,3,2,808)"])
    ScriptMore(["force_change_equip(923,4,2,576)"])
    ScriptMore(["force_change_equip(923,5,2,1045)"])
    ScriptMore(["change_actor_equip_stone(923,0,2104,2512,3784)"])
    ScriptMore(["change_actor_equip_stone(923,1,2104,2512,3826)"])
    ScriptMore(["change_actor_equip_stone(923,2,2512,2846)"])
    ScriptMore(["change_actor_equip_stone(923,3,2512,3070,4012)"])
    Empty([])

  BranchEnd([])
  RecoverAll([0, 923])
  PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Merlin has officially joined the party!"])
  ControlSwitches([7076, 7076, 0])
  Script(["set_actor_had(922)"])
  ControlVariables([1380, 1380, 0, 0, 11])
  Wait([60])
  ShowTextAttributes(["hero_fc6", 0, 0, 2])
  ShowText(["\\n<Melty Bat>"])
  ShowText(["Can I also be formally accepted as a member?"])
  ShowText(["To set this world right, I will lend my aid, even if just a little."])
  PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Melty Bat has officially joined the party!"])
  Wait([60])
  Script(["gain_medal(205)"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Good grief..."])
    ShowText(["With this, the thief commotion finally comes to an end."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Good grief..."])
    ShowText(["With this, the thief commotion finally comes to an end."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Good grief..."])
    ShowText(["With this, the thief commotion finally comes to an end."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1143, 0, 24, 2])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["But it was fun, wasn't it?"])
      ShowText(["Once the world is at peace, perhaps I shall become a thief as well."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["But it was fun, wasn't it?"])
      ShowText(["Once the world is at peace, perhaps I shall become a thief as well."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["But it was fun, wasn't it?"])
      ShowText(["Once the world is at peace, perhaps I shall become a thief as well."])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1143, 0, 25, 1])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["But it was fun, wasn't it?"])
      ShowText(["Now that the world is peaceful, maybe I should become a thief."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["But it was fun, wasn't it?"])
      ShowText(["Now that the world is peaceful, maybe I should become a thief."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["But it was fun, wasn't it?"])
      ShowText(["Now that the world is peaceful, maybe I should become a thief."])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Please stop, that's against common sense."])
  ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
  ShowText(["\\n<Lucifina>"])
  ShowText(["Thievery... sounds interesting, doesn't it...?"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["This is bad! Lucifina is getting excited!"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Stop it! Please stop, Mom!"])
  ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
  ShowText(["\\n<Lucifina>"])
  ShowText(["What should I steal..."])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["Stop! Stop it!"])
  ShowText(["It's your fault, Merlin!!"])
  ShowTextAttributes(["merlin_fc3", 2, 0, 2])
  ShowText(["\\n<Merlin>"])
  ShowText(["I'm sorry, Marcellus..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Anyway, with this, the case of Thief M is resolved."])
  ShowText(["The three rings have come into our possession, and Merlin has joined the party."])
  ConditionalBranch([1, 1143, 0, 24, 2])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Now, let's continue our adventure."])
    ShowText(["To bring peace back to this world――"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1143, 0, 25, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Now, let's continue our adventure."])
    ShowText(["Even in a peaceful world, there should still be a place for us――"])
    Empty([])

  BranchEnd([])
  Wait([30])
  CallCommonEvent([9133])
  PlayBGM(["RPG::BGM(@name=\"dungeon1\", @volume=100, @pitch=100)"])
  ExitEventProcessing([])
  Empty([])
